Squinty Times
Jan. 31st, 2005 04:18 pmOn Saturday I packed up a few more boxes (getting to the point where I have to move another carload out to the garage in order to have enough space to pack more boxes) and went grocery shopping, cut through the Zellers to see that there really is nothing left at all. People were picking through cardboard boxes of loose socks.
On Sunday I rooted through my whole collection of Illuminati: New World Order cards, and made up a one-of-almost everything set. For those of you who don't know INWO, this was the only collectible card game I could ever be persuaded to play. It's all about a network of conspiring groups branching out from one central Illuminati group (eg. the Discordian Society, UFOs, Gnomes of Zurich) like the tentacles of an octopus, launching fiendish plots to destroy or take over the bits of the other players' networks. I liked it because it had a lot of wicked humour in the rules. I still enjoy it today, but only the One Big Deck variation, because my playmates and I worked so hard to make up "tuned" decks that we broke the game. For reference, http://www.sjgames.com/inwo/.
If none of the above interested you, or even made any sense, then return to your spare-time-enhanced lives. Wh-why don't you go program a virtual Pop-a-Matic, o-or something?
On Sunday I rooted through my whole collection of Illuminati: New World Order cards, and made up a one-of-almost everything set. For those of you who don't know INWO, this was the only collectible card game I could ever be persuaded to play. It's all about a network of conspiring groups branching out from one central Illuminati group (eg. the Discordian Society, UFOs, Gnomes of Zurich) like the tentacles of an octopus, launching fiendish plots to destroy or take over the bits of the other players' networks. I liked it because it had a lot of wicked humour in the rules. I still enjoy it today, but only the One Big Deck variation, because my playmates and I worked so hard to make up "tuned" decks that we broke the game. For reference, http://www.sjgames.com/inwo/.
If none of the above interested you, or even made any sense, then return to your spare-time-enhanced lives. Wh-why don't you go program a virtual Pop-a-Matic, o-or something?