Kandahar

Apr. 28th, 2011 11:38 am
ltmurnau: (Default)
A year or two ago, in response to the thoughts comments and feedback received by one of the Pentagon guys who was using my game on the 1954-62 Algerian War to model an online counterinsurgency game (http://ltmurnau.livejournal.com/169938.html), I worked up a new game called Virtualia, using a thinly-disguised post-Chavez Venezuela to look into urban guerrilla warfare. Later, I reworked that again into a game on the Afghanistan situation, in Kandahar Province and named Kandahar (hey, I never said I was completely original: http://ltmurnau.livejournal.com/221686.html).

Anyway, an acquaintance from a long time ago who has since become a Poli Sci professor at McGill University used my Algeria game in one of his classes last year, and wanted to follow it up this year with another of my games. So he used Kandahar with some of his students, and they seemed to like it despite its relative complexity. Another student of his used the game for her Honours thesis and wrote a long playtest report/game review of it, and I got to write a response - both pieces are found here, on the professor's blog on peace-building simulations: http://paxsims.wordpress.com/2011/04/28/deconstructing-kandahar/

Go and look, it's really boring and irrelevant to you!
ltmurnau: (Default)
I had a dream last night that aliens had invaded and taken many of us (including me) back to another planet, and Charlie Sheen was a collaborator/ overseer.

And he was being a real jerk about it, like "Who's standing here WITHOUT a shovel in his hands, NOT mining thorium? Duh, WINNING!"

In other news, my Poland game is due in the publisher's warehouse inside of two weeks. Links to aspects of the game:

Buzz: http://www.boardgamegeek.com/boardgame/42591/summer-lightning-the-invasion-of-poland-1939
Where to buy: http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?SID=33&SCAT=87&ID=95
Rulebook: http://www.locknloadgame.com/www.locknloadgame.com/sneakmanuals/SL-Manual-part.pdf
Very nice map, complete: http://www.boardgamegeek.com/image/952346/marc-von-martial

Busy Times

Feb. 21st, 2011 04:27 pm
ltmurnau: (Default)
Busy times indeed. What's been going on...

Read more... )
ltmurnau: (Default)
Well, been a while.
I was glad of the time off; I spent much of it designing a new game, on the clearing of the Scheldt Estuary by the First Canadian Army in October-November 1944. Another campaign necessitated by another of Montgomery's screwups, this one cost the lives of over 1,500 Allied soldiers, with a further 5,000 wounded. The operation was commanded by the First Canadian Army, and over 50 percent of the dead and wounded were Canadians, but British, Polish and American troops were also under the Army's command. I've been wanting to do a game on this battle for several years; no one has designed a game strictly on this battle until now. Not sure where I will publish it.

Last week I got word that my Poland 1939 game had finally cleared enough hurdles and generated enough pre-orders for the publisher to take a chance on printing it; it should be in their warehouse by the end of February! Yippee, been waiting a year or two ofr this to happen. The graphics man did a beautiful job of the map and counters. Also, the publisher in Toronto who's been holding on to two of my designs (Balkan Gambit, Greek Civil War) will probably be able to move on them this year.

So, I spent quite a bit of time doing research and writing a set of rules for the Scheldt game, but it was nice to sleep in mornings and get a late start to the day. I baked up about a dozen weighty fruitcakes; I found a good recipe for that, and baked up a lot of other things too. Christmas we went to my Mom's in Sidney and New Year's we spent, as usual, at my Dad's on Pender Island.

I don't think I will bother with any year-end memes this time. 2010 was certainly an eventful year and in the main a happy one for me, I think. The domestic situation is pretty good, actually very good when I think of how things were five years ago, or ten years ago. And you can't fault that.

Last night was fun, it was "Circuit Breaker" - the first industrial/EBM night at Paparazzi, and I was DJ for a solid 90 minute set. Not everything worked, but it was a Sunday night after all and it was a small crowd (the usual people) and I did get them to dance it up now and again. I took the first shift too, so it didn't much matter what I played. I certainly had fun!

As [livejournal.com profile] jackbabalon requested, here is my set list:

SPK - Invocation (used this for soundcheck)
Fortran 5 - Love Baby
Chrome - Meet You in the Subway
Grace Jones - Warm Leatherette
Throbbing Gristle - Discipline (this was a live recording with bad volume so faded out to...)
Test Dept. - Fuckhead
Einsturzende Neubauten - Abfackeln
Laibach - Now You Will Pay
DHI - Climbing (this one was stompy-popular)
Numb - Blood
The Boris Karloff Civil Defence PSA
Wumpscut - Soylent Green
Severed Heads - Pilot in Hell
Greater Than One - Kunst Gleich Kapital
SPK - Walking on Dead Steps
Dive - Dead or Alive
Chris & Cosey - Confession
Sons of Nippon - Seppuku Beat

Hopefully they will have another such night some night, there were 15 or 20 more people there than there usually are on a Sunday night so I hope so....
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The day after Remembrance Day I went over to swingin' Surrey for "BottosCon": a wargame convention organized by one Rob Bottos, who had been asking me to attend for a few years. It was held at the Compass Point Inn by the King George Highway, which hardly means anything because to me, Surrey looks like an enormous strip mall criscrossed by highways.

The hotel was adequate and they had enough space for the con in one of their two downstairs ball/meeting rooms: the last two years running there was a furry convention in the other ballroom, and guys told me that furries would wander into the room in costume, look at the fat nerds playing their complicated games, and wander out again. The hotel staff were pretty upfront about how they liked our crowd better. This year the furries had had their convention the weekend before; I've been told that next year the two coincide again so, I'm definitely planning on going!

I met Michel Boucher, a guy with whom I have been corresponding and trading games for several years. He is from Ottawa, but his daughter lives out here so he makes a combined visit. He's helped me a lot over the years with practical suggestions and in making a French translation of the rules to my game on the French Algerian War. It was great to meet him finally! Here we are playtesting a game I just started work on the week before, on a hypothetical second invasion of Lebanon by Israel in the near future to stamp out Hezbollah:



But honestly, a good digital photo cannot be taken of me - it's as if a hidden Photoshop filter or macro slides in place, a filter that would have the name "Moronify" or "30% Drunk". And I am not as fat as I look in that photo. Here are some better ones:



Better picture but my mouth is open, as usual



Listening to Wilhelm



What could he have said to make me my grab my head like that?
He doesn't look as if he cares....



Making notes, revising on the fly - "no, don't do it that way, do it this way!"



More note-taking but this one shows off my widow's peak to greater advantage, as well as my bad posture and gracefully rounded shoulder-humps.

We also played Hearts and Minds, an interesting newish card-driven game on the Vietnam War, and I got several people to play Guerrilla Checkers with me. Everyone said they had never played anything like it before. I sold a couple copies of my games, and about $100 of other games I had been trying to hawk on Boardgamegeek, so my hotel was half paid for. I bought a copy of Combat Commander: Europe, which looks to be very interesting.

What a nerdy time I had of things! It was great to meet people who had heard of and liked my work, and I talked for hours about game design with some other designers. I got an invitation from an organizer to attend Dragonflight, a gaming convention that has taken place in Seattle in August for the last 31 years.

The only bad part was finally succumbing to a cold I had been successfully fighting off for a week (something Akito had brought home with him from school). It was the hotel air conditioning, it always gets me in the end. I took Monday off sick and I'm only just now out of the woods, a week later.
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Far too long since my last post, but it was a busy month or six weeks in there. I eked out some of my vacation and took most Fridays off, I suppose I could get used to a four-day week but certainly not as much gets done.

Aki got home without incident (pity about the 14-hour bus ride to his town from Tokyo, and back again), and I think making the flight by himself really boosted his self-confidence and ability to deal with the unknown. At least, I hope so. Like any 15 year old he has grumpy non-communicative days, and other days where he just amazes me with his insight and intelligence. Now he's in Grade 11, with a full load of demanding courses - Physics, Chemistry, Drafting and Design, and Computer Programming. Next term is English, Social Studies, Math and Auto Mechanics. He says he's planning on Engineering at UVic - if he can maintain the focus, not get distracted and cultivate good study habits, I think he'll make it. I hope so, because he doesn't have the option of becoming a glib nerdy Poli Sci fake-it type like me.

Tuvan Independence Day party went off well, lots of people showed and most of the meat got eaten. [livejournal.com profile] shadesofwinter and Blair came with a big ice cream cake with the Tuvan flag on top - printed on a piece of rice paper so we could eat the flag! [livejournal.com profile] epexegesis came, I hadn't seen or talked to him in a year or two. It was a nice warm day without too many bugs and afterwards we sat in chairs and watched the meteors come down.

A couple of weeks later my friend Lissa and her kids came to visit from Bainbridge Island. I've known Lissa for 24 years, she was one of my first contacts in Mail Art, back when she was "Phlegm Pets", doing pieces for a zine called Cerebral Discourse that her then boyfriend "Burnt Raisins" and other friend "CDR Rotor" printed on an offset press in a Seattle basement. Her kids are 19 and 15 now. They stayed for a few days and we all climbed Mount Doug, which I hadn't done before. With binoculars and difficulty I picked out our house from the summit.

I got to DJ again, this time in a public place! Recently the [livejournal.com profile] goth_vic people have had two chances a month to dress up and go out - "Cabaret Noir" mid month at Logan's and "Boneshaker" near-end-month at Paparazzi. Dan usually plays a lot of vinyl but was getting bored with it, and gave me a chance to play for an hour and a bit at the latter night. I brought a bunch of CDs and had a lot of fun! The best part was playing Nash the Slash's "Dance After Curfew" and getting a really good reaction from people. I hope I can do it again some time.

For the first time in years I went to a Fringe play - a production of "The Cabinet of Dr. Caligari". It was OK, the cast tired hard with some interesting set design (scrim on angular frames that suggested the distorted buildings and perspectives of the film) but no one had any voice control and the sound (drones and the odd "deee-DEEE" to underline moments that were supposed to be scary) was just plain annoying.

Labour Day weekend would have been a lot more fun if, midway through Saturday, I hadn't cracked a big porcelain onlay while eating a chicken salad sandwich. A month before the same thing had happened when I was eating a tortilla chip. At first I thought it was the same tooth, but no it was the neighbour tooth (cracked in 2007 - http://ltmurnau.livejournal.com/157342.html). Still, I couldn't do anything about it until Tuesday - got it fixed all right, then Wednesday I had both toenails removed (I had lost both of them before in accidents, and each time they grew in more lumpy and ingrown, so I thought I would just get them removed once and for all, the scientific way) and I am still gimping around from that, then Thursday more dental indignities (cleaning and grinding). I mean, I'm glad I have a set of teeth in good repair (though many more of these porcelain onlays and my mouth will be on its way to life as a sink) and in a while my feet will be all right, but I was glad to see the end of that week.

The garden died with a whimper. Lots of snow peas came out, and there was some nice spinach and a few turnips, but most other plantings were - not good... radishes bolted, cabbage disappointing, onions flowered, and deer at lots of things. But the apple tree is loaded down - not so the pear, but next year should be good for it. I wonder what I should plant on the plot to save it from going back to sod during the winter, I'd like to do a bit less digging to prepare it this time.

Not a great deal of gaming done, but I am selling and trading a few items. I took Virtualia and pulled it apart into basic, intermediate and advanced versions, so that an acquaintance at McGill University could try and use it in his classroom. If it works and there is some kind of lesson from it we might make a presentation on it at the fall 2011 meeting of the Canadian Association for Security and Intelligence Studies, in Ottawa. Hope so.

And, you know, I think I am really starting to like instrumental surf music.
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A few weeks ago I designed another game: Guerrilla Checkers. I was thinking about how two people could be playing two different games on the same board at the same time, with the common objective of killing each other, and came up with this hybrid of Checkers and Go, for two players.

Equipment required: checkerboard, six checkers, and 66 small flat pieces (buttons, glass beads, small Go stones, etc.). The "Guerrilla" player, using small Go stones or some such, plays on the intersection points of the checkerboard squares to surround and capture the enemy pieces. Meanwhile, the "Counterinsurgent" player, using checkers, moves on the checkerboard squares to jump and capture the enemy. Actually illustrates some Maoist tactics, in an abstract way and if you are sufficiently imaginative/trusting.

I looked around on the Net to see if I had not unconsciously copied someone else's idea, didn't find anything like it, and so it's released to the world as a free download. So here are the rules, if you want to give it a try:

http://www.islandnet.com/~ltmurnau/text/Guerrilla%20Checkers.rtf

http://www.boardgamegeek.com/boardgame/71035/guerrilla-checkers
(Boardgamegeek.com entry, another place you can get the rules, record your ownership, plays, etc.)
ltmurnau: (Default)
I am Geek of the Week, this week!
#241, to be precise.

It really doesn't mean anything except that last week's geek picked me, and here is where people ask me questions about my games:

http://www.boardgamegeek.com/thread/516989/geek-of-the-week-241-brian-train

Go me.
ltmurnau: (Default)
It's rather late, but for those who are curious, I did get my article on Dieppe done, and turned it in at the beginning of January. I did a lot of research on this one, and the best find was a lengthy 200+ page doctoral dissertation on the raid done by a guy who had done his history BA and MA at UVic, and sent a copy of his doctoral dissertation back from Oxford to the Special Collections at UVic. I spent a very valuable day there reading it.

The article ended up a trifle long, but it did not say the usual "noble sacrifice of our brave boys, as a dress rehearsal for D-Day they saved thousands of other lives..." blah blah woff woff. Truth is, it was nothing of the kind and I say so. Left me with an abiding distaste for Louis Mountbatten - I didn't have much of an opinion about him before this but I do now. Last week I saw the CBC film on Dieppe, pretty minor work and used as its main source a very very anti-Mountbatten book called "Unathorized Action", which I did use as a source but thought it went rather too far.

Also, today I published my game on the Finnish Civil War of 1918 to my webpage. I claim firsties! No one has done a game on this war before.

For years I have been wanting to do a game on the Finnish Civil War of 1918. Chaotic, savage, balance tipping this way and that, and one more facet of the turmooil coming out of World War One. In September-October 2009 I finally got it together to make such a game - actually made it in two versions: one using the Freikorps/Konarmiya/War Plan Crimson system with 280 counters, and one with only 50 counters using a modified FK/K/WPC system that I was going to send in to Victory Point Games, which does a lot of small fast games (http://www.victorypointgames.com). They use the same map.

I finished them at the end of October 2009, then got sidetracked on writing the Dieppe article and other end-of-year stuff. And VPG's pipeline is seriously impacted, even if they were interested in thei obscure tussle and accepted the idea right away it would be 2-3 years before it came out. So, I decided just to upload it to my page - getcher free copy here: http://www.islandnet.com/~ltmurnau/text/gamescen.htm (scroll down)

Updates on new games: Summer Lightning: went up on P500 in June 2009, now has roughly 115 pre-orders which miiiiight be juuuuust enough for Lock n' Load to print it. It's excited some interest, and I hope it will come out soon. Greek Civil War and Balkan Gambit are both pretty much ready to go, and have been since the fall. Fiery Dragon, the publisher in Toronto, has been cutting way back on production of new items, especially wargames which have iffy sales. The publisher has a digital printing business which simplifies most of the production but he has of course had to concentrate on keeping that business afloat - if it goes under, then no one gets anything out of the deal. So, still looking for those two to come out in 2010. Likely Green Beret will follow in 2011. As for Virtualia, I have had very little time to work on this, VASSAL looks to be the way to go but I haven't had the time to figure out how to make a workable module. I'm told that once you do, producing others is easy. Thinking of overhauling it (not much required) to handle Afghanistan situation. I recently read David Kilcullen's The Accidental Guerrilla and what he is saying seems to fit in with the game concepts of Virtualia. Even better if I can get that onto a computer screen.

Conventions and things: I haven't gone to anything. Had to spend $$$ repairing the sundeck last summer, so no Consimworld Expo, will miss this year's "Connections" conference in Dayton Ohio this March (I'm acting Boss at work, trying to put old house on the market again, and no money as we have to fix the roof siding on the new house), no MORS meetings (Irregular Warfare conference in February 2010 was classified, as is the annual Symposium in June in Quantico VA.)

Dream: Last night I had a long dream where Lianne and I went to visit J.G. Ballard in his home in Shepperton. He was very nice and friendly to us, was wearing a beige suit with vest and tie. Sometimes when I looked at him he had a mustache, strange because he never grew one in his life. I remember feeling mortified every time I opened my mouth to ask him a question - thinking that he had been asked it 400 times before, or that what I had asked was utterly banal, or both. Later we went out for a pint and I made him a chocolate peanut butter pie in his kitchen, but for some reason there was no time to bake it.
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This is kind of interesting:

Board games get electronic makeover at Queen's
Last Updated: Tuesday, January 26, 2010 | 4:28 PM ET

A group of Queen's University researchers in Kingston, Ont., have reworked the popular board game Settlers of Catan so that projected images of characters actually move about on the board.

"This is no doubt the future of board games," said Roel Vertegaal, who presented a research paper Monday on electronic board games at a conference hosted by the Massachusetts Institute of Technology in Cambridge, Mass.

Settlers of Catan reimagined

Roel Vertegaal offers this description of the electronic version of Settlers of Catan:

"John, Jack and Peter are playing the electronic version of Settlers of Catan. As soon as their hexagonal board pieces are placed onto the table the game lights up, with every tile automatically sorted. A randomly selected tile lights up to begin play. The players with property on that tile receive resources from that tile, which they can use for construction. The tile shows an animation of a lumberjack cutting a tree.

John, who’s next, picks up his tile and pours the wood where he wants to construct a village. Animations show buildings being constructed, and the village is populated by animated game characters. Next, Jack commands the citizens of his village to conquer the newly built village through a marking menu.

Characters run out of their houses as Jack pours iron ore from a resource card onto his village. An animation shows the villagers smithing swords from the ore, and the arming of a band of men. He picks up the tile, and pours the band onto the village of Peter, which is easily overrun."

"This is about humanizing technology, getting people away from the screen," Vertegaal, an associate professor at the Queen's Human Media Lab, said in an interview. Gaming has become too successful in the last five years, with some terrible effects, he said.

"We're seeing kids sit inside with a screen. We're seeing adults walking under buses because they're looking at their technology."

The conference, sponsored by the card maker Hallmark, is entitled Tangible, Embedded and Embodied Interaction and brings together researchers working on integrating interactive technology into traditionally low-tech objects such as board games and greeting cards.

Settlers of Catan is a board game where players compete to "settle" on the island of Catan by collecting and trading resources.

The electronic version uses a computer, an infrared camera, an overhead projector and thin hexagonal tiles of cardboard embedded with infrared markers. The tiles are pieced together as the game advances. Images are projected on the tiles but the players determine what images are projected and how the characters interact.

When someone moves or turns the cardboard tile, the image moves and turns. Connect one hexagonal piece to another and characters walk from one piece to another. Tilt a tile towards another to "spill" an army for war.

In his paper, Vertegaal wrote that people who tried out the electronic board game felt "they suspended belief that this was an electronic game."

Vertegaal envisions new display technologies such as flexible, organic light emitting diodes that would enable video screens the thickness of a hair to be fixed to the cardboard tiles. The screens would project a game's animation instead of the overhead projector.

Each tile would be like a mini-computer, capable of interacting with the adjoining tile, depending on what the player wanted to do.

Vertegaal said his version of Settlers of Catan is a futuristic take on the traditional game but he expects people will begin to see electronic board games come to the market in five to 10 years.

"The importance is to have families sit around the board game again," he said. "Playing Risk on the computer is not a great experience. Having tunnel vision because you're glued to a screen is not great, and that's what we're trying to break here."
***

Video is here: http://www.hml.queensu.ca/node/249

Hm! Yes, being "glued to the screen" (which makes me feel like I'm playing with a bucket on my head, looking through a small hole) and the absence of any tactile element is what's always turned me off computer games. But then again, all a board game needs is some paper components and a flat surface - no power required, no fancy technology, if someone spills their drink or the dog eats a piece then make a new one. And you can change the rules, or invent new games, without having to be a programmer as well (well, it would be impossible to reprogram these small pieces, or at least uneconomic).
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The Class Wargames people uploaded the MP3 files of the interview they did with me on September 2.

http://www.roddickinson.net/gow/resources/radio/September_2nd_2009.mp3
or more broadly
http://www.classwargames.net/pages/radio.html

I think I sound awful. Nasal voice, stilted delivery, I am obviously working off a script I wrote and go on for far too long. Dull, dull, dull. Obviously, I haven't feard form these folks since.

I obviously have no future in radio!

Elsewhere, they review two other games of mine, thankfully without my presence:
http://www.roddickinson.net/gow/resources/radio/August_26th_2009.mp3 (Red Guard)
http://www.classwargames.net/radio/july_15th_2009.mp3 (Freikorps)
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This is interesting, in a silly way:

Mathematical formula predicts the perfect toy

Last Updated: Tuesday, December 1, 2009 | 11:26 AM ET CBC News

(Associated Press)A British psychologist has come up with a mathematical formula to help parents choose the toy that best matches their child's nature and their wallet's cash level.

Dr. Cliff Arnall was asked to devise the formula by British toy company Worlds Apart. The company had sponsored a survey that found a majority of youngsters received Christmas presents they didn't like or didn't play with.

"For a number of years now people have been saying, particularly parents of younger children, that a lot of the toys they buy end up not lasting too long," said Arnall in an interview Monday with CBC Radio's As It Happens.

Arnall, who has also developed mathematical formulas to predict the happiest day of the year (June 19) and the most depressing day of the year, (Jan. 24), took six basic criterion [sic] into consideration to come up with the best toy for your child.

The perfect toy formula was devised by British psychologist Dr. Cliff Arnall. (Worlds Apart)
Each criterion was assigned a letter and parents could plug in a number between one and five.

Pi: Does the child prefer individual play?
Po: What is the child's ability to play with others?
CR: Does the toy stimulate a number of senses?
S: Does the toy promote social activity?
U: Can a child play with the toy all year around? Is it easy to store and easy to transport?
H: Is the toy robust enough to be handed down. Will it still be relevant for younger siblings in years to follow?

Then, and this is where a calculator comes in handy, you add all these numbers up, and then add them to (T multiplied by L), where T is the estimated number of hours the child will play with the toy in a week, and L is the number of months the toy will likely be played with.

That number is then divided by the square root of C, where C is the cost of the toy.

Even with a calculator, it's not so easy. The Worlds Apart toy company has a website where parents can simply plug in their numbers and get the answer with a few clicks.

A rating of 40 is considered a very good score, said Arnall. The simplest toys, like playing cards, tend to score highest. And a score will drop sharply if a toy is expensive.

Arnall is hoping the mathematical formula reduces the stress of gift buying, rather than raising it, as can happen when people are forced to figure out math.

"It's really to help discriminate between toys and give parents an opportunity to take a step back and have a think about their child, matching up a toy that's going to meet the needs of their children rather than some very complex and irritating formula," he said.


Pi + Po + CR + S + U + H + ((T x L) / sqrtC) = Play Value

Interesting, but it couldn't apply to all toys - let's take one of my newest games, Battle for China:

Pi = 5 (yes, it can be played solitaire easily)
Po: 5 (yes, it's meant to be played with others and it assumes the player-nerd is sufficiently socialized)
CR: 2 (eyes and brain, mostly)
S: 5 (yes, if "social activity" can be defined as two player-nerds staring at a map and arguing for several hours)
U: 5 (oh yes! Just don't play it in the rain)
H: 4 (OK trade value, to go by BGG.com)

And for T and L, let's say it's played once a week for two months, before the next issue of Strategy and Tactics comes out. Per-issue cost is $25.

So, 5 + 5 + 2 + 5 + 5 + 4 + ((4 x 2) / 5) = 27.6

So, not bad but not great either. Hope your stress level wasn't unduly affected by being "forced to figure out math".
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Well, a few things have been a-happening.

I'm slowly getting out from under this stupid cold; figure I have produced enough phlegm in the last 10 days to fill a large salad bowl. Now I'm waiting for the "hinny" to strike. Argh. The high point of my birthday weekend was a short trip to Dairy Queen - I had a small Blizzard. But I got some nice books, though - The Fighting Canadians by David Bercuson, Kilcullen's very good The Accidental Guerrilla, and a history of the AK-47 rifle (there are actually several such in print right now, I think I got a good one).

Also recently is issue #259 of Strategy and Tactics magazine, containing my game Battle for China and my large accompanying article on the Sino-Japanese War 1937-41. Seems to have been well received, at least no one has written in demanding to know why I didn't use his favourite reference book or that I missed mention that the 1st Parachute Battalion was dropped in the second battle for Changsha, Or Something. I think this is the high point of my gamer notoriety - World at War has a circulation of about 5,000 I think, and S&T about 15,000. This will be the last time these games will be published as I sold the copyrights to the publisher - but this marks the third time for the Spanish game and the fourth for the China game, not bad for an amateur effort.

Now I need to get going on an article on the impact of the Dieppe raid on Allied doctrine - I'll have some time to work on it next month maybe. Meanwhile, finishing up a game on the Finnish Civil War (January-May 1918) that tries to do something a little different. Also worked on the cover artwork for my Greek Civil War (1947-49) and Balkan Gambit games; they ought to come out in early 2010.

I don't think I wrote about my fruit trees. I have a large apple tree and a smaller pear tree in my backyard, and while neither one has been properly pruned or looked after in years, they both bore lots of good fruit. I made many, many crisps, since I can't be arsed to make pies or cakes. This spring we will have them looked at by a tree surgeon, and they should do well. Will also cut back that large maple tree that overhangs my backyard and made my vegetables waste most of their effort growing sideways to get out of its shade.

Been listening to Gang of Four's early albums lately - if the Situationists had had a house band, they would be it.

The problem of leisure
What to do for pleasure
Ideal love a new purchase
A market of the senses
Dream of the perfect life
Economic circumstances
The body is good business
Sell out, maintain the interest
Remember Lot's wife
Renounce all sin and vice
Dream of the perfect life
This heaven gives me migraine
The problem of leisure
What to do for pleasure

Coercion of the senses
We are not so gullible
Our great expectations
A future for the good
Fornication makes you happy
No escape from society
Natural is not in it
Your relations are of power
We all have good intentions
But all with strings attached

Repackaged sex keeps your interest
Repackaged sex keeps your interest
Repackaged sex keeps your interest
Repackaged sex keeps your interest
Repackaged sex keeps your interest
Repackaged sex keeps your interest

The problem of leisure
What to do for pleasure
Ideal love a new purchase
A market of the senses
Dream of the perfect life
Economic circumstances
The body is good business
Sell out, maintain the interest
Remember Lot's wife
Renounce all sin and vice
Dream of the perfect life
This heaven gives me migraine
This heaven gives me migraine
This heaven gives me migraine
ltmurnau: (Default)
A couple of weeks ago issue #8 of World at War magazine, featuring a leading article and full-size wargame on the subject by Yours Truly, hit the stands. Yes, you probably missed it because the mag has a circulation of only about 7,000, but it was nice to see some of my game work hit the relative big time.

https://www.strategyandtacticspress.com/modules.php?name=Content&pa=showpage&pid=64

And you know, it wasn't long after the magazine came out that I got an e-mail from the publisher, passing on an e-mail he had received from a person billing himself as a visiting professor in Spanish studies at Indiana University. He had found the magazine at a Barnes & Noble and had written in to correct me on where he thought I was wrong, on separatist movements in the autonomous regions of Spain, and suggesting I refer to the works of Stanley Payne and Pio Moa, a Spanish writer. They were fairly minor points but Stanley Payne (who I did not use) has defended the work of Pío Moa, a controversial writer who is viewed by many academics as a pseudo-historian, revisionist writer and apologist for Franco. It's obvious that the war is not over yet!

I've been writing articles for this magazine's sister publication Strategy & Tactics for 16 years, and I have to say this is only the second time anyone has commented to me on the content of the article - and the first time it was to complain about a misdrawn provincial border on a map of 1848 Germany that I never even saw until it appeared in the magazine!

One of the best references I did use in writing the article was Anthony Beevor's relatively recent book The Battle for Spain. I found an interesting review of it online (from The Independent, published: 21 May 2006), not least for his comments on Kids Today:

Antony Beevor: On the joys of history

The Left isn't going to like Antony Beevor's book on the Spanish Civil War, but he's used to controversy - his account of the fall of Berlin elicited heated protests from the Russian ambassador. Danuta Kean talks to him about the joys of digging in the archives, his despair about history students today and his brush with Jackie Onassis

Antony Beevor is horrified, but, for once, it is not accounts of rape, torture or political betrayal uncovered in the archives of Berlin and Moscow that exercise the author of Stalingrad. What angers him is the state of British education, especially the teaching of history. "Britain is the only country in Europe, with the exception of Albania and Iceland, where history is no longer compulsory after the age of 14." His words are rapid as machine gunfire. "There is an extraordinary conviction, which has come partly from teacher training colleges, that history is elitist and reactionary and not worthy."

Read more... )

Radio Radio

Sep. 2nd, 2009 10:19 am
ltmurnau: (Default)
I was on the radio!

The people from Class Wargames (http://ltmurnau.livejournal.com/204553.html) have an occasional slot on ResonanceFM, which bills itself as the world's first radio art station, or maybe art radio station. (http://resonancefm.com/). They talk about games they have been playing (they have reviewed Freikorps, Red Guard and Operation Whirlwind) and have interviews with designers - today it was my turn, for about 15 minutes.

They asked me about my history as a designer, why I do political games, how I designed the system for Red Guard (they really like that game, which is encouraging), and about the economics of distributing games. I think I talked too long and with unnecessary detail, and I hate how my voice sounds on tape or over the radio. I also felt really self-conscious doing the interview over the phone from my cubicle (London is 8 hours ahead of Victoria and they were broadcasting live, so we had to do it at 9 am), as people in my office are aware of "Brian's funny little hobbies" but don't understand them.

Anyway, they were very nice and it was over quickly - I made a bad tape of it but I think they will post an MP3 of the program later.

Also:

Japan's new first lady says rode UFO to Venus

ReutersSeptember 2, 2009

TOKYO - Japan's next prime minister might be nicknamed "the alien," but it's his wife who claims to have had a close encounter with another world.

"While my body was asleep, I think my soul rode on a triangular-shaped UFO and went to Venus," Miyuki Hatoyama, the wife of premier-in-waiting Yukio Hatoyama, wrote in a book published last year.

"It was a very beautiful place and it was really green."

Yukio Hatoyama is due to be voted in as premier on September 16 following his party's crushing election victory over the long-ruling Liberal Democratic Party on Sunday.

Miyuki, 66, described the extraterrestrial experience, which she said took place some 20 years ago, in a book entitled "Very Strange Things I've Encountered."

When she awoke, Japan's next first lady wrote, she told her now ex-husband that she had just been to Venus. He advised her that it was probably just a dream.

"My current husband has a different way of thinking," she wrote. "He would surely say 'Oh, that's great'."

Yukio Hatoyama, 62, the rich grandson of a former prime minister, was once nicknamed "the alien" for his prominent eyes.

Miyuki, also known for her culinary skills, spent six years acting in the Takarazuka Revue, an all-female musical theater group. She met the U.S.-educated Yukio while living in America.

© Copyright (c) Reuters
ltmurnau: (Default)
Found this linked off the BBC online magazine feed:

http://dubiousquality.blogspot.com/2009/06/lesson-in-revolutionary-politics-from.html

"Wednesday, June 17, 2009
A Lesson In Revolutionary Politics From Video Games

I realize[d] something today about revolutionaries, and this realization can be entirely attributed to video games.

I saw [the] trailer of Just Cause 2, and I was thinking how much fun it would be to actually take over a country in a revolutionary action. I mean, I'm in the process of taking over a planet in Red Faction: Guerilla, but I'm not really the leader -- more the main ass-kicker, really. So the idea of actually leading a revolution is entirely appealing.

Then I thought about how much fun it would be to lead a revolution in an action game, but then be able to run the country in a real-time strategy game. So you go from Just Cause to Tropico.

It was at that moment that I understood, more fully than ever before, why revolutionaries succeed and then fail. It's because they're switching genres. They take over the country in a third-person (or first person) action game, but then they have to play an RTS to govern the country.

That's an entirely different gaming skill set. It's much easier to wreck than to build, and not only do they have to build, they also have to stop all those first-person action heroes who want to lead their own revolution."

This is so superficial and puerile I don't know where to begin. I may design games about revolutions and civil wars, but I'm under no illusions that I am teaching or trying to simulate more than the barest beginnings of what actually happens in the real thing. And I do not do it via FPS, RTS or any other whing-dang-doodle *blinkenlights* techno-gimcrackery: my route is ideally the BOGSAT (Bunch Of Guys Sitting Around A Table), though I am trying to work up some way to do this via linked workstations.
ltmurnau: (Default)
Ah-ha!

At last, photographic evidence that people play my games and enjoy them! (or, at any rate, laugh while bits of one of my games are spread out below them on a beer-soaked table)



They are playing my game Red Guard, the only game published (so far) on the Chinese Cultural Revolution (http://www.boardgamegeek.com/boardgame/6723). The occasion was the second "CLASS WARGAMES CLUB NIGHT" on April 21, at The Fleapit, a pub/cafe in London. Other games they played included Steve Jackson's Coup (simpler smaller hex-based game, not about a coup so much as overcoming popular resistance to one), Guy Debord's The Game of War (a game with an interesting history, not least because of its author), and Anders Fager's card game Comrade Koba .

The players belong to a group called "Class Wargames", they seem to be an interesting bunch.

http://www.classwargames.net/pages/aboutus.html.
http://www.facebook.com/group.php?gid=58141166910

Well, anyway, if I ever return to London there's a place to look up....

Meanwhile, my illness abates but I still have a lingering cough. Spent Saturday playtesting [livejournal.com profile] dzherzhinski's new card-based game, Petrograd 1917. He has been working on it for years, the game includes over 400 cards featuring over 150 personalities from the major political movements in Petrograd at the time, each with an individual portrait and ratings reflecting his painstaking research. Fortified with lemonade and cheese larva, we played and argued far into the afternoon. The best way for the leadership of the Provisional Government to affect play remains to be seen, and proven by further testing.
ltmurnau: (Default)
OK, I'll bet that didn't mean anything to most of you.

But click on this anyway:
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?SID=33&SCAT=87&ID=95

P500 is how a lot of wargames are being published (or not) these days: they advertise it on a company website, and if enough people place pre-orders with their credit cards to make producing it pay, they print it up and send it out. If not enough, then they don't. Simple economics.

This company does mostly tactical games but is branching out, the publisher thought the topic would sell and the art is pretty good:



Why would/should I design a game on Poland '39, you ask? Well, there aren’t many wargames on the Polish campaign, probably because the conventional wisdom is that it was a very unbalanced contest. I think this is informed mostly by hindsight. The German Army knew it had superior numbers and organization, but much of its equipment was no better than that fielded by the Poles, the concept of blitzkrieg had not been proven in actual combat, and they were not at all sure that the campaign would not bog down into static fighting. As it was the Germans lost over 16,000 dead in five weeks of campaigning.

I used a game system that worked quite well in two other games of mine (one on the Battle of the Bulge that's been in print for five years, and one on hypothetical Allied counter-invasions of the Balkans that's due out this year), and came up with many options to vary the game for both players and make it as equal (or unequal) a contest as they want.

Anyway, you don't have to order this, I just wanted to tell you about it....
ltmurnau: (Default)
In preparation for the Connections conference next week (yikes! that kind of crept up on me), I spent the weekend tussling with some software called VASSAL, a "game engine" that allows people to create online versions of board and card games and play them over the Internet in real time.

http://www.vassalengine.org/community/index.php

The software was written to permit play of Advanced Squad Leader, a very complicated tactical board wargame, but it's pretty flexible. Unfortunately, I don't think I have the time to create a VASSAL version of Virtualia - I've never even played one of these things online. No time, no time.

But it's amazing to see the lengths that people will go to mimic on a computer the experience of sitting across a table from a real live person to play a paper game (sorry, "manual simulation"). I wonder if I should even bother with this, though.

In other better news, The Lost Box of Books has surfaced! (ref http://ltmurnau.livejournal.com/199549.html) It was found as we excavated our way to the bottom of our video holdings - it must have been one of the first boxes moved into the new house, and then buried by everything else. Well, too late to have written a better article, but perhaps it would have turned out pretty much the same anyway.

I also spent some time on Saturday baking - [livejournal.com profile] shanmonster's Spicy Devil's Food Cake, which was really good, and an almond-flavoured Dutch butter cake - which recipe I got from a co-op student at work. Also really good, like shortbread but more chewy.

Lunch

Feb. 18th, 2009 10:45 am
ltmurnau: (Default)
Yes, I know, it's been a while since I posted but I've been busy. Finished writing yet another article: 7,600+ words on the Sino-Japanese War, to top the 9,300 I cranked out on the Spanish Civil War over Xmas and New Year's holidays, means I've been a busy little bee.

The problem this time is that in the aftermath of moving every blessed thing I and everyone else near and dear to me own, about a mile away from where it was, is that I lost the box of books and reference materials I had pre-packed in order to write this article without having to unpack my entire library. Over 40 boxes of books and guess which ONE is missing. It has to be somewhere in the damn house. Anyway, I had to round up some lesser quality reference materials and get it done in a cracking hurry - at least there were no library books in that box. Wouldn't want Lt. Bookman to get after me (http://ltmurnau.livejournal.com/197500.html).

Next up: the CONNECTIONS conference in Orlando Florida, in early March. Some potential here for making some, uh, connections in the serious games world, wish I had time to convert Virtualia to some kind of digital form. I've given up on learning to use Visual Basic this year - life's too short. Probably not going to Phoenix this year even though I have three games coming out by then (Greek Civil War game, Balkans invasion game, and revision of Vietnam 1964 game), need to save money to fix the back deck and put the stairs back in.

Oh yeah, about lunch: I just realized I am about to tuck into baloney and mustard, with processed cheese on white bread, and wash it down with genuine orange Tang. What am I, nine years old? But that's what was in the fridge this morning... I will try to do better.

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