ltmurnau: (Default)
A Scholar Who Brings Philosophy to Video Games

By ANDREA L. FOSTER
Chronicle of Higher Education Volume 51, Issue 10, Page A33

Video-game developers can be visionaries, not just technicians, says Ian Bogost. His own career reflects that view.

Before his current appointment at the Georgia Institute of Technology, where he is an assistant professor in the university's School of Literature, Communication and Culture, Mr. Bogost worked in various digital-media studios as chief technology officer, interactive media developer, and digital-media consultant. His ideas on video-game rhetoric and criticism draw on his longtime interest in playing video games and his academic training in literature and philosophy.

Read more... )

He had me up until he invoked Derrida.

Related article about Bogost, in the same issue with the same author:

Video Games With a Political Message

Georgia Tech professor devises interactive ways to look at campaigns and policy debates

By ANDREA L. FOSTER

Playing video games can persuade voters to change their minds on important political issues.

Startling but true, says Ian Bogost, an assistant professor at the Georgia Institute of Technology. His passion for analyzing and designing video games has made him a hot commodity for political campaigns bent on creating interactive games that drive home a political message.

Read more... )
ltmurnau: (Default)
After flipping through all the lame Friday Fives, I found a somewhat more interesting Thursday Four:

1. What is your favorite board game and why?

Go. It's simple and looks beautiful, yet very deep and complicated. I always have fun with it.

2. When was the last time you played party games and what was most memorable about it?

The only "party" games I've ever played have been things like Pictionary at semi-compulsory "get-togethers" of workmates. Boring and puerile, these are hardly games at all.

3. If you could invent any game already in existence, what game would you invent and why?

I'm not sure I understand this question. I suppose I would like to have been the inventor of some commercially successful game like Pictionary or Trivial Pursuit, so I could sell hundreds of thousands of copies and make enough money to take time off and design some real games.

4. Do you prefer video games or real life games and why?

I hate video games, though sometimes I get sucked into playing a computer wargame. I much, much prefer playing a board or card game with a real person.
ltmurnau: (Default)
Well, the gaming convention at Phoenix (Tempe, actually) was pretty good, but it could have been a lot better if I hadn't been so ill. Fateful Readuhs will know that a few weeks ago, I picked up a cold that was circulating around the office and it turned into bronchitis. I was getting worse and worse and finally got some antibiotics from the local clinic, three days before leaving for Phoenix. They did the trick and it was 105 degrees and clear there, no dust storms as there had been a day or two before. The winds are hot down there - I felt as if someone had turned the biggest hair dryer in the world on me.

The bronchitis cleared up but then turned quickly into laryngitis, so I could not speak above a whisper without triggering a coughing fit that would throw my back out (never had that problem before). It figures - the one week in the year I really want to use my voice, it fails me. I did not have a very high energy level either, so I ended up not playing any games at all, just walking around and talking to people as best I could.

My copies of War Plan Crimson arrived from the publisher the day before I left, so I sold a few of those in the dealer's room, as well as some other tin-box games I brought down. It occasioned a lot of comment, unfortunately fascist-US-invading-other-countries-for-their-natural-resources games were not a theme of the conference, so I did not sell as many as two years ago when the theme was the Battle of the Bulge and I happened to have the newest one published at the time.

A game magazine publisher asked me to write up Arriba Espana and Battle for China as feedback game proposal items - I guess now that I have sold a couple thousand of these, he can take a flutter on re-re-publishing it! A small-press publisher and I will be working on a revision and re-issue of Green Beret as a map-counter-card game, and I was also asked to send something to another gaming magazine that publishes micro-games (one-page maps, few counters, several games in an issue and very nicely printed).

I got a few nice items in the flea market, and the game auction was very funny, as always. Lianne baked herself poolside like a pork chop, and we went out a couple of times, including hitting a music/video store a few blocks down the street. I got some good "difficult music".

The flights there and back weren't bad except for the stupid airport security, it seems to be routine to have to remove one's shoes now. Surprisingly, all the metal in my leg doesn't seem to trip the detectors.
ltmurnau: (Default)
Boy, this week sure has gone by fast.

Geee...

I just bolted down my lunch: white elbow macaroni with tomato sauce, followed by blueberry-and-apple sauce. If I vomited now, the visual consequences would be dire.

I feel OK, though. Don't worry. My vomit streak is long.

Playing Go at lunch with "Chuckles".

classified, friends-only part:

I recently discovered that one of my simulation games, the one modelling the Algerian insurgency of 1954-62, is being used as the basis for work by the "Institute for Revolutionary and Insurgency Studies" at George Mason University to create a computer simulation of how to counter the insurgency in Iraq. Well, good luck with that boys... the director of the project, someone who was or is on the staff of the Office of the Secretary of Defense, has evaded my numerous though friendly e-mails and phone calls. The friend who introduced my work to him describes him as a sort of "Agent Smith" character.

Speaking of which, I saw a bit of Rummy himself on Larry King yesterday, where he did his best to resemble a functional human being and not a corpse animated by the Evil One.

Church bells are ringing down the hall...
ltmurnau: (Default)
Wasn't at work yesterday because Bad Bird (Big Bird's evil cousin, the one you hear about but never see on camera) came to visit - a stale-dated chicken wing brought me down with food poisoning. I'm better now, though.

I got an oldish Agfa 310 colour scanner for my old Mac at a garage sale on the weekend - only 5 bucks and it works fine. Scans of various photos may soon follow.

Before very long, my next game will be published - War Plan Crimson, an alternative-history game about a US invasion of Canada in the late 1930s. Inspiration drawn from an actual war plan drawn up by the US Department of War: http://harpers.org/PlanEh.html. Should make me rather popular at this year's gaming convention in Phoenix.

Here's a shot of the cover art, showing US Marines raising the Stars and Stripes over Halifax harbour:

ltmurnau: (Default)
I have a big collection of board games. I mean, really big. Not everything gets played and for the last couple of weeks I have been trying to trade away a lot of the dross in my collection - not bad games necessarily, just things I don't think I will ever play, to trade for things I have always been looking for.

It was harder and more expensive than I thought, though I did make a lot of trades and have mailed a lot of packages in the last two weeks. Waiting for the other ends of the various deals to make their way to me.

But boy, postage is expensive! I suppose I'd feel better if Canada Post were both bumbling and ridiculously cheap, but it's actually quite expensive and the service is no better than it ever was.

Burning Man tickets arrived this week. One step closer to the playa. We are thinking of getting a small trailer and hitching it to Lianne's car, but I don't know if her 4-cylinder has enough guts to drag even a small, light thing like a Boler (http://www.geocities.com/bolerama/) all that way. We won't be carrying much gear, the water is equal in weight to an extra person and there are a few items like bikes that weigh a bit. But we are tired of tents. Well, she is anyway.

Also, we got our plane tickets for the Phoenix game convention trip - both of us, there and back, for less than $700 Canadian! That's about half of what our trip to Sault Ste. Marie cost. The only hitch is we have to get to Seattle ourselves - flying from there is substantially cheaper. So we will head down and stay with friends in Federal Way, whom we wanted to see anyway!
ltmurnau: (Default)
It's just here for reference's sake - a list of the games I've designed and where they have been reviewed: http://www.islandhosting.com/~ltmurnau/text/mygames.htm

Prophecy tonight - wheee!
ltmurnau: (Default)
On Saturday I packed up a few more boxes (getting to the point where I have to move another carload out to the garage in order to have enough space to pack more boxes) and went grocery shopping, cut through the Zellers to see that there really is nothing left at all. People were picking through cardboard boxes of loose socks.

On Sunday I rooted through my whole collection of Illuminati: New World Order cards, and made up a one-of-almost everything set. For those of you who don't know INWO, this was the only collectible card game I could ever be persuaded to play. It's all about a network of conspiring groups branching out from one central Illuminati group (eg. the Discordian Society, UFOs, Gnomes of Zurich) like the tentacles of an octopus, launching fiendish plots to destroy or take over the bits of the other players' networks. I liked it because it had a lot of wicked humour in the rules. I still enjoy it today, but only the One Big Deck variation, because my playmates and I worked so hard to make up "tuned" decks that we broke the game. For reference, http://www.sjgames.com/inwo/.

If none of the above interested you, or even made any sense, then return to your spare-time-enhanced lives. Wh-why don't you go program a virtual Pop-a-Matic, o-or something?
ltmurnau: (deutsche)
Just for future reference, here is the complete ludography for Microgame Design Group, the DTP game company with which I was associated for 8 years.

Read more... )
ltmurnau: (Default)
The conference in Phoenix. Well, overall, it was a great time in a beautiful hot city!

graphic scenes of nerds at play follow )
ltmurnau: (deutsche)
Bad night. Probably less than two hours of sleep all told; I finally got the pain under control about 5 this morning with Advil and hydromorphone, after walking in little circles in my driveway for half an hour to help it take effect.

In talking with [livejournal.com profile] dzherzhinski yesterday, he noted that since the tooth is not sensitive to heat or cold, it is probably not a nerve problem and what it probably is is an infection or abscess under (above?) the tooth. I need antibiotics, not another drilling session. Makes sense to me.

One thing I am thinking about doing at the expo in Phoenix is a large-scale demonstration game of my design Battle of Seattle, a game on the anti-WTO riots in December 1999 available free from my website (some kind of downloading problem with the rules right now, though).

Last year I found some policeman playsets at a local dollar store - 35 little blue cops, each 2" high, for a buck. I bought a couple of bags and converted some of them into civilians by trimming hats, cutting off revolvers, ponytail headpieces and Mohawks made of DAS clay etc.. Last night Aki and I painted them up with colourful clothes, green hair, red boots, black hoodies and so forth. Aki also made up some little signs on stickers for them to wear - "NO WTO", "EAT THE RICH", and so forth. Maybe I'll take some pictures.

Next we will make up a large map and use the figures in the demo game. Should be fun!
ltmurnau: (Default)
On Monday I got a big heavy box in the mail, containing 20 copies of my game on the Spanish Civil War. It has been published by Fiery Dragon, a publishing outfit in Toronto that mostly does role-playing games material. The company will be bringing out four of my military simulation games this spring and summer:

  • Arriba Espana (the Spanish Civil War, 1936-9), April
  • Autumn Mist (the Battle of the Bulge, 1944), May
  • Battle for China (the Sino-Japanese War, 1937-41), June
  • Freikorps (alternative history: the Soviet Union invades Germany, 1920), July

They did a very good job on the graphics and production, and the games are even packaged in small tin boxes, a first for this kind of thing. I'm quite proud of the way they look. I will never make any money at this modest little hobby, but then again that's not the point.

Today at lunch Betty and I went to Chapters, and I cruised the sale tables. Scores galore! I love remainders. I got:

  • A Bedside Nature: Genius and Eccentricity in Science, 1869-1953, a collection of weird bits from the magazine over the years, $4.99
  • THEM: Adventures with Extremists, a journalist seeks out the secret rulers of the world through hanging out with conspiracy nuts, $6.99
  • Vincent Price: A Daughter's Biography, big book on the coolest dead guy in the world, $5.99
  • William Burroughs: El Hombre Invisible, I had this biography in hardcover but this is a more portable paperback edition, $6.99

EEEEEEEEEEAnd I am one of the luckiest people in Victoria today, 'cos I have a ticket to go see The Pixies at the Curling Club tonight! Woot, and mad props (I think that is how the phrase is used) to buddy Robin for getting me one before they sold out!

Don't want to brag or anything but it's days like today that it doesn't seem all that bad.
ltmurnau: (Default)
Sitting here eating my sandwich early and I want to tell you what I did before I came here to sit and eat my sandwich.
Read more... )

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